Hello! I am Malika, a 3D Artist. I have completed the two-year AnimSchool 3D Character program and gained one year of experience in 3D modeling freelance for small studios. With a strong sense of proportions in organic and non-organic models, I can replicate styles and translate character and environmental concept art into 3D models suitable for production.
Modeled characters and environments in Maya, optimized for Unreal Engine.
Created textures for characters and environments using Substance Painter.
Ensured all models and textures meet visual and technical standards within Unreal Engine.
Transferring 2D characters to 3D that are suitable both technically and artistically;
Performing retopology, cleaning up meshes and preparing characters for production.
Creating models for props, characters, and environments in Maya for an Unreal Engine project;
Creating Unreal materials and shaders from textures based on approved designs;
Producing accurate UVs for models;
Creating simple rigs for props;
Complete scheduled tasks on time;
Attending asset reviews and addressing notes and feedback from creative teams;
Maintaining regular communication with Asset Supervisor, communicating progress updates;
Experience with source control software Perforce.
Modeling and sculpting 3D printable medieval scenery, terrains, furniture, props for table-top games;
Preparing for production;
Managing feedback and technical challenges
Transferring 2D characters to 3D that are suitable both technically and artistically;
Producing assigned work to the appropriate standard of quality within the scheduled timeframe and deadline;
Performing retopology, cleaning up meshes, posing characters and preparing them for production;
Maintaining good communication with supervisors and adjusting models based on feedback.
Texturing character's skin and clothes in Substance Painter
Maintaining a consistent look of characters of the film
Transferring 2D characters to 3D that are suitable technically and artistically;
Retopology, cleanup mesh and preparing for production;
Unwrapping UVs and removing distortions;
Participating in a collaborative movie with international artists