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Malika Vododokhova
Malika Vododokhova
3D Modeler
Hamilton, Canada

Hello! I am Malika, a 3D Artist. I have completed the two-year AnimSchool 3D Character program and gained one year of experience in 3D modeling freelance for small studios. With a strong sense of proportions in organic and non-organic models, I can replicate styles and translate character and environmental concept art into 3D models suitable for production.

Skills

Rendering3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingUV MappingRetopologyHigh-poly ModelingVehicle ModelingCreating blendshapesBasic rigging skills

Software proficiency

Blender
Blender
GIMP
GIMP
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Arnold
Arnold
RenderMan
RenderMan
Xgen
Xgen

Reel

Productions

    • TV Production
      Jim Henson’s Monster Dance
    • Year
      2026
    • Role
      3D Modeler / Surfacing Artist
    • Company
      OddBot
    • TV Production
      Playdate with Winnie the Pooh Season 3
    • Year
      2025
    • Role
      3D Asset Artist
    • Company
      OddBot
    • Mobile Game
      Match-Classic
    • Year
      2027
    • Role
      3D Character Artist
    • Company
      Match-Meta
    • Movie
      New Age
    • Year
      2026
    • Role
      3D Character and Texturing Artist
    • Company
      NEW AGE MOVIE

Experience

  • 3D Modeler / Surfacing Artist at Oddbot Animation
    August 2025 - October 2025

    Modeled characters and environments in Maya, optimized for Unreal Engine.

    Created textures for characters and environments using Substance Painter.

    Ensured all models and textures meet visual and technical standards within Unreal Engine.

  • 3D Character Modeler at Oddbot Animation
    May 2025 - June 2025

    Transferring 2D characters to 3D that are suitable both technically and artistically;

    Performing retopology, cleaning up meshes and preparing characters for production.

  • Asset Artist at Oddbot Animation
    US
    October 2024 - April 2025

    Creating models for props, characters, and environments in Maya for an Unreal Engine project;

    Creating Unreal materials and shaders from textures based on approved designs;

    Producing accurate UVs for models;

    Creating simple rigs for props;

    Complete scheduled tasks on time;

    Attending asset reviews and addressing notes and feedback from creative teams;

    Maintaining regular communication with Asset Supervisor, communicating progress updates;

    Experience with source control software Perforce.

  • 3D Modeler | Sculptor - Freelance at Infinite Dimensions Games
    November 2022 - September 2024

    Modeling and sculpting 3D printable medieval scenery, terrains, furniture, props for table-top games;

    Preparing for production;

    Managing feedback and technical challenges

  • 3D Character Artist at Match-Meta
    March 2024 - March 2024

    Transferring 2D characters to 3D that are suitable both technically and artistically;

    Producing assigned work to the appropriate standard of quality within the scheduled timeframe and deadline;

    Performing retopology, cleaning up meshes, posing characters and preparing them for production;

    Maintaining good communication with supervisors and adjusting models based on feedback.

  • Texturing Artist at NEW AGE MOVIE
    September 2023 - October 2023

    Texturing character's skin and clothes in Substance Painter

    Maintaining a consistent look of characters of the film

  • 3D Character Artist - Freelance at NEW AGE MOVIE
    March 2023 - April 2023

    Transferring 2D characters to 3D that are suitable technically and artistically;

    Retopology, cleanup mesh and preparing for production;

    Unwrapping UVs and removing distortions;

    Participating in a collaborative movie with international artists